Hyper Survive

Hyper Survive

Imagine you woke up to the apocalypse. The virus has infected the world and it's been one year since the zombie apocalypse began. Get ready for the terror, horror, survival, and fighting against zombies. Build your camp and survive the waves of zombies. Prepare yourself for a survival arcade game!
Build your strategy and write your own story. Gather whatever you'll need to survive during this devastating period. No matter who you are, where you come from, and what you used to be before.

Instructions for Mastering Hyper Survive

Hold and drag the mouse to control the character.

Core Gameplay Mechanics

Stand next to resources (such as trees and cars) to collect them. Deposit the resources into areas to construct buildings. To build, simply stand within the area. You can kill zombies attacking your area first with an axe by standing next to them and then with various weapons. Complete the level by finishing all the constructions, collecting resources, and filling your car with fuel to move on to the next area. Don't forget to follow missions which are indicated by red mark

Who produced this game?

The team that contributed to developing this game is Boombit S.A..

Is the game created with a platform like Cocos or Defold?

The WebGL engine was used to build this game.

What is the main genre of this game?

The best fit for this game is the Battle category.

Is there any portrayal of blood in the game?

Yes, Hyper Survive features blood or gore.

Can this game be played by children?

No, Hyper Survive is not intended for kids to play.

What are the featured tags for this game?

The prominent keywords for this game are: blade, clicker, defence, dungeon, zombie.

Are there any cruel or harmful actions within the game’s experience?

Yes, Hyper Survive showcases harmful or violent behavior.

What gender group does this game primarily attract?

The game appeals to a certain gender: Male.

What age groups can comfortably play this game?

The game is most suitable for Young Adults age groups.
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